Results 1 - 25 of 38 results out of about 6839 pages. (3.80 seconds)
- SDL_UnlockAudioDevice . . . 1 match
- ...l. Please see [[SDL_LockAudioDevice#Remarks|that function's remarks]] for more details.
== Related Functions ==
.[[SDL_LockAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_UnlockAudio . . . 1 match
- ... only useful if you used the legacy [[SDL_OpenAudio]]() function.
== Related Functions ==
.[[SDL_LockAudio]]
.[[SDL_UnlockAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_QueueAudio . . . 1 match
- ...earQueuedAudio]]
.[[SDL_GetQueuedAudioSize]]
##Remove this section if empty
----
[[CategoryAPI]], [[CategoryAudio]]
##See the Style Guide for instructions on editing the footer....
- SDL_PauseAudioDevice . . . 1 match
- ...d to dropouts in the audio playback. Instead, you should use [[SDL_LockAudioDevice]]().
== Related Functions ==
.[[SDL_LockAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_PauseAudio . . . 1 match
- ...y useful if you used the legacy [[SDL_OpenAudio]]() function.
== Related Functions ==
.[[SDL_GetAudioStatus]]
.[[SDL_PauseAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_OpenAudioDevice . . . 1 match
- ...Device]]
.[[SDL_GetAudioDeviceName]]
.[[SDL_LockAudioDevice]]
.[[SDL_OpenAudio]]
.[[SDL_PauseAudioDevice]]
.[[SDL_UnlockAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_OpenAudio . . . 1 match
- ...Functions ==
.[[SDL_CloseAudio]]
.[[SDL_LockAudio]]
.[[SDL_PauseAudio]]
.[[SDL_UnlockAudio]]
== Related Structures ==
.[[SDL_AudioSpec]]
----
[[CategoryAPI]], CategoryAudio...
- SDL_MixAudioFormat . . . 1 match
- ... While you can do that, [[SDL_MixAudioFormat]]() is really only needed when you're mixing a single audio stream with a volume adjustment.
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_MixAudio . . . 1 match
- ...is the obtained format of the audio device from the legacy [[SDL_OpenAudio]]() function.
== Related Functions ==
.[[SDL_MixAudioFormat]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_LockAudioDevice . . . 1 match
- ...s at once, not only will you block the audio callback, you'll block the other thread.
== Related Functions ==
.[[SDL_UnlockAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_LockAudio . . . 1 match
- ... legacy [[SDL_OpenAudio]]() function.
== Related Functions ==
.[[SDL_LockAudioDevice]]
.[[SDL_UnlockAudio]]
.[[SDL_UnlockAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_LoadWAV_RW . . . 1 match
- ...ed to free the audio buffer with [[SDL_FreeWAV]]() when you are done with it.
== Related Functions ==
.[[SDL_FreeWAV]]
.[[SDL_LoadWAV]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_LoadWAV . . . 1 match
- ...[[SDL_LoadWAV_RW]]() without having to deal with the [[CategoryIO|RWops]] API.
== Related Functions ==
.[[SDL_FreeWAV]]
.[[SDL_LoadWAV_RW]]
----
[[CategoryAPI]], CategoryAudio...
- SDL_GetQueuedAudioSize . . . 1 match
- ...[[SDL_ClearQueuedAudio]]
.[[SDL_QueueAudio]]
##Remove this section if empty
----
[[CategoryAPI]], [[CategoryAudio]]
##See the Style Guide for instructions on editing the footer....
- SDL_GetNumAudioDrivers . . . 1 match
- ...il one is found to be usable.
== Version ==
This function is available since SDL 2.0.0.
== Related Functions ==
.[[SDL_GetAudioDriver]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_GetNumAudioDevices . . . 1 match
- ...
== Version ==
This function is available since SDL 2.0.0.
== Related Functions ==
.[[SDL_GetAudioDeviceName]]
.[[SDL_OpenAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_GetCurrentAudioDriver . . . 1 match
- ...odify or free the returned string.
== Version ==
This function is available since SDL 2.0.0.
== Related Functions ==
.[[SDL_AudioInit]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_GetAudioStatus . . . 1 match
- ...s(1);
}}}
and is only useful if you used the legacy [[SDL_OpenAudio]]() function.
== Related Functions ==
.[[SDL_GetAudioDeviceStatus]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_GetAudioDriver . . . 1 match
- ...audio2". These never have Unicode characters, and are not meant to be proper names.
== Related Functions ==
. [[SDL_GetNumAudioDrivers]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_GetAudioDeviceStatus . . . 1 match
- ...=
<<Include(SDL_AudioStatus, , , from="== Remarks ==", to="== Related Functions ==")>>
== Related Functions ==
.[[SDL_PauseAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_GetAudioDeviceName . . . 1 match
- ...of it, as it will be invalid next time any of several other SDL functions is called.
== Related Functions ==
.[[SDL_GetNumAudioDevices]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_FreeWAV . . . 1 match
- ...h [[SDL_FreeWAV]](). It is safe to call this function with a NULL pointer.
== Related Functions ==
.[[SDL_LoadWAV]]
.[[SDL_LoadWAV_RW]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_DequeueAudio . . . 1 match
- ...earQueuedAudio]]
.[[SDL_GetQueuedAudioSize]]
##Remove this section if empty
----
[[CategoryAPI]], [[CategoryAudio]]
##See the Style Guide for instructions on editing the footer....
- SDL_ConvertAudio . . . 1 match
- ...tes. Any bytes in the buffer past '''len_cvt''' are undefined once this function returns.
== Related Functions ==
.[[SDL_BuildAudioCVT]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_CloseAudioDevice . . . 1 match
- ... closed, and is eligible for reuse in a new [[SDL_OpenAudioDevice]]() call immediately.
== Related Functions ==
.[[SDL_OpenAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
