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 (''see'' [[http://wiki.libsdl.org/moin.cgi/CategoryInit|Initialization & Shutdown]] and [[SDL_Init]]() ''for details'')  (''see'' [[CategoryInit|Initialization & Shutdown]] and [[SDL_Init]]() ''for details'')

Event Handling

Include File(s): SDL_events.h

Introduction

Event handling allows your application to receive input from the user. Event handling is initialized (along with video) with a call to:

Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like SDL_PollEvent(), SDL_PeepEvents() and SDL_WaitEvent() you can observe and handle waiting input events.

The event queue itself is composed of a series of SDL_Event structures, one for each waiting event. SDL_Event structures are read from the queue with the SDL_PollEvent() function and it is then up to the application to process the information stored with them.

Enumerations

Structures

Functions


CategoryCategory

None: CategoryEvents (last edited 2014-03-10 18:53:46 by nairou)

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