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SDL 2.0 Roadmap

This is a list of features which are in progress for the SDL 2.0 release. The features are organized by subsystem and assigned to developers. Features will move around as the design evolves.

<<TableOfContents: execution failed [Too many arguments] (see also the log)>>

Video

Complete

  • Sam: Add support for multiple windows

  • Sam: Create 3D accelerated texture based rendering API

  • Sam: Create API for enabling/disabling the screensaver

  • Sam: Add support for selecting video mode refresh rate

  • Sam: Create API for clipboard support (check out PyGame)

  • Sam: Add support for multiple displays

  • Sam: Add concept of viewport to fullscreen windows

  • Sam: Add support for synchronizing 2D updates with vblank, using SDL_HINT_RENDER_VSYNC

  • Mason Wheeler and Gabriel Jacobo: Add support for render targets

Required

  • Ryan: Implement landscape mode for iPhone port
  • Sam: Add support for OpenGL context profiles
  • Sam: Create flags for specifying foreign window event behavior
  • Andreas: Support shaped windows

    • Windows

    • Mac OS X
    • Linux

Wishlist

  • Create desktop video mode change notification

  • Support always-on-top window styles

  • Support multiple icon sizes (e.g. for Windows Vista)

  • Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS)

  • Support desktop windows

    •         setAttribute(Qt::WA_X11NetWmWindowTypeDesktop);
              setWindowFlags(Qt::SplashScreen);
      
              Qt::WindowFlags flags = 0;
                  flags |= Qt::FramelessWindowHint;
                  flags |= Qt::Tool;
                  flags |= Qt::WindowStaysOnBottomHint;
      

Audio

Complete

  • Ryan: Add support for float and 32-bit int audio formats

  • Ryan: Add support for 7.1 speaker output

Required

  • Ryan: Create audio recording API

    • Windows
    • Mac OS X
    • Linux
  • Ryan: Add support for multiple audio devices

    • Windows
    • Mac OS X
    • Linux
  • Ryan: Add support for audio device live connect and disconnect
  • Ryan: Add support for non-power-of-two audio rate conversion

Wishlist

  • PCM volume control

Event

Complete

Required

  • Sam: Add modifier state to key and button events
  • Sam: Resolve question of how to represent iOS events which need to be handled before dispatch returns

Wishlist

  • Add a timestamp to events

Mouse Input

Complete

  • Sam: Mousewheel has a separate event

  • Sam: Support showing / hiding the cursor

  • Sam: Add support color cursors

Required

  • Sam: Reimplement mouse grab support
  • Verify cursor location is correct when ungrabbed
  • Verify proper behavior with Vista DPI scaling

Wishlist

  • Ryan: Add support for multiple mice

    • Q: What is the mapping of individual mice to pointers? Is there a "master pointer" that multiple mice share and then events for the individual mice? Is there a dual mode, where you have a single pointer that all mice affect, and you can switch to multiple pointers, each affected by a single mouse?
  • Pressure/tilt support for tablet like devices

  • Add support animated cursors

Keyboard Input

Complete

  • Sam: Create new text input event separate from key events

Required

  • Q: When you're enabling or disabling text events via keystroke, how do you ignore the text generated by the key that is toggling text input?
    • A: Key events are guaranteed to happen first
  • Sam/Jiang/Daniel: Create IME API and support system IME interfaces
    • Windows

    • Mac OS X

    • Linux
  • Sam: Add name to keysym and name to scancode lookup functions

Joystick Input

Complete

  • Edgar: Create Force Feedback API

Required

  • Ryan: Add support for joystick device live connect and disconnect

Multi-touch Input

Complete

  • Jim: Create multi-touch input API

Multi-threading

Complete

  • Sam: Create API for getting the number of CPUs

  • Bob: Create API for atomic operations on data

  • Sam: Remove unsafe SDL_KillThread() API

  • Sam: Create API for thread priority

Timers

Complete

  • Sam: Add higher precision timers for profiling

General

Complete

  • Ryan: Create API for assertions

  • Sam: Public license for SDL_compat.c, tests, and SDL_main*

  • Sam: Figure out the best way to support simultaneous SDL 1.2 and SDL 2.0 installations

  • Sheena: Finish 2.0 API documentation

Required

  • Sam: Write introductions for SDL 2.0 API documentation

Wishlist

  • Create an API for live video capture

  • Create an API for accelerometer data

  • Create extended set of (negative) error codes and have the API functions document and return them


Ryan has more information on the SDL 2.0 changes that you can find here:
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2007-10-07&section=sdl13

None: Roadmap (last edited 2015-01-09 22:36:44 by PhilippWiesemann)

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