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SDL 1.3 Roadmap

This is a list of features which are in progress for the SDL 1.3 release. The features are organized by subsystem and assigned to developers. Features will move around as the design evolves.

<<TableOfContents: execution failed [Too many arguments] (see also the log)>>

Video

Complete

  • green

  • green

  • green

  • green

  • green

  • green

  • green

  • green

Required

  • Ryan: Implement landscape mode for iPhone port
  • Sam: Add support for render targets
  • Sam: Add support for OpenGL context profiles
  • Sam: Create flags for specifying foreign window event behavior
  • green

    • green

    • Mac OS X
    • green

Wishlist

  • gray

  • gray

  • gray

  • gray

  • gray

    •         setAttribute(Qt::WA_X11NetWmWindowTypeDesktop);
              setWindowFlags(Qt::SplashScreen);
      
              Qt::WindowFlags flags = 0;
                  flags |= Qt::FramelessWindowHint;
                  flags |= Qt::Tool;
                  flags |= Qt::WindowStaysOnBottomHint;
      

Audio

Complete

  • green

  • green

Required

  • green

    • Windows
    • Mac OS X
    • Linux
  • green

    • Windows
    • Mac OS X
    • Linux
  • Ryan: Add support for audio device live connect and disconnect
  • Ryan: Add support for non-power-of-two audio rate conversion

Wishlist

  • gray

Event

Complete

  • green

Required

  • Sam: Add modifier state to key and button events

Wishlist

  • gray

  • gray

Mouse Input

Complete

  • green

  • green

  • green

Required

  • LordHavoc: Reimplement mouse grab support

    • Verify cursor location is correct when ungrabbed
    • Verify proper behavior with Vista DPI scaling

Wishlist

  • gray

    • Q: What is the mapping of individual mice to pointers? Is there a "master pointer" that multiple mice share and then events for the individual mice? Is there a dual mode, where you have a single pointer that all mice affect, and you can switch to multiple pointers, each affected by a single mouse?
  • gray

  • gray

Keyboard Input

Complete

  • green

Required

  • Q: When you're enabling or disabling text events via keystroke, how do you ignore the text generated by the key that is toggling text input?
    • A: Key events are guaranteed to happen first
  • Sam/Jiang/Daniel: Create IME API and support system IME interfaces
    • green

    • green

    • Linux
  • Sam: Add name to keysym and name to scancode lookup functions

Joystick Input

Complete

  • green

Required

  • Ryan: Add support for joystick device live connect and disconnect

Multi-touch Input

Complete

  • green

Multi-threading

Complete

  • green

  • green

  • green

  • green

Timers

Required

  • Sam: Add higher precision timers for profiling

General

Complete

  • green

Required

  • Sam: Public license for SDL_compat.c, tests, and SDL_main*
  • Sam: Figure out the best way to support simultaneous SDL 1.2 and SDL 1.3 installations
  • Sam: Write introductions for SDL 1.3 API documentation
  • Sheena: Finish 1.3 API documentation

Wishlist

  • gray

  • gray

  • gray


Ryan has more information on the SDL 1.3 changes that you can find here:
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2007-10-07&section=sdl13

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