###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_Color The bits of this structure can be directly reinterpreted as an integer-packed color which uses the [SDL_PIXELFORMAT_RGBA32](SDL_PIXELFORMAT_RGBA32) format ([SDL_PIXELFORMAT_ABGR8888](SDL_PIXELFORMAT_ABGR8888) on little-endian systems and [SDL_PIXELFORMAT_RGBA8888](SDL_PIXELFORMAT_RGBA8888) on big-endian systems). ## Header File Defined in [SDL_pixels.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_pixels.h) ## Syntax ```c typedef struct SDL_Color { Uint8 r; Uint8 g; Uint8 b; Uint8 a; } SDL_Color; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryStruct](CategoryStruct), [CategoryPixels](CategoryPixels)