====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ====== == Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_ControllerAxisEvent = Game controller axis motion event structure (event.caxis.*) == Header File == Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`! == Syntax == typedef struct SDL_ControllerAxisEvent { Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint16 value; /**< The axis value (range: -32768 to 32767) */ Uint16 padding4; } SDL_ControllerAxisEvent; == Data Fields == {| |Uint32 |'''type''' |SDL_CONTROLLERAXISMOTION |- |Uint32 |'''timestamp''' |the timestamp of the event |- |SDL_JoystickID |'''which''' |the joystick instance id |- |Uint8 |'''axis''' |the controller axis ([[SDL_GameControllerAxis]]) |- |Sint16 |'''value''' |the axis value (range: -32768 to 32767) |} == Related Enumerations == :[[SDL_EventType]] == Related Structures == :[[SDL_Event]] ---- [[CategoryAPI]], [[CategoryAPIStruct]], [[CategoryStruct]], [[CategoryEvents]], [[CategoryDraft]]