###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_ControllerTouchpadEvent Game controller touchpad event structure (event.ctouchpad.*) ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h) ## Syntax ```c typedef struct SDL_ControllerTouchpadEvent { Uint32 type; /**< SDL_CONTROLLERTOUCHPADDOWN or SDL_CONTROLLERTOUCHPADMOTION or SDL_CONTROLLERTOUCHPADUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Sint32 touchpad; /**< The index of the touchpad */ Sint32 finger; /**< The index of the finger on the touchpad */ float x; /**< Normalized in the range 0...1 with 0 being on the left */ float y; /**< Normalized in the range 0...1 with 0 being at the top */ float pressure; /**< Normalized in the range 0...1 */ } SDL_ControllerTouchpadEvent; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)