###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_CreateWindowAndRenderer Create a window and default renderer. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c int SDL_CreateWindowAndRenderer( int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer); ``` ## Function Parameters | | | | -------------------- | -------------------------------------------------------------------------------- | | **width** | the width of the window | | **height** | the height of the window | | **window_flags** | the flags used to create the window (see [SDL_CreateWindow](SDL_CreateWindow)()) | | **window** | a pointer filled with the window, or NULL on error | | **renderer** | a pointer filled with the renderer, or NULL on error | ## Return Value Returns 0 on success, or -1 on error; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_CreateRenderer](SDL_CreateRenderer) * [SDL_CreateWindow](SDL_CreateWindow) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)