SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Sets the callbacks for defining custom EGLAttrib arrays for EGL initialization.


void SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
                                      SDL_EGLIntArrayCallback surfaceAttribCallback,
                                      SDL_EGLIntArrayCallback contextAttribCallback);

Function Parameters


Callback for attributes to pass to eglGetPlatformDisplay.


Callback for attributes to pass to eglCreateSurface.


Callback for attributes to pass to eglCreateContext.


Each callback should return a pointer to an EGL attribute array terminated with EGL_NONE. Callbacks may return NULL pointers to signal an error, which will cause the SDL_CreateWindow process to fail gracefully.

The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.

NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.


This function is available since SDL 3.0.0.


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