###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_FreePalette Free a palette created with [SDL_AllocPalette](SDL_AllocPalette)(). ## Header File Defined in [SDL_pixels.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_pixels.h) ## Syntax ```c void SDL_FreePalette(SDL_Palette * palette); ``` ## Function Parameters | | | | --------------- | ---------------------------------------------------- | | **palette** | the [SDL_Palette](SDL_Palette) structure to be freed | ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_AllocPalette](SDL_AllocPalette) ## Example ```c SDL_Palette* palette = NULL; /* ... */ SDL_Init(SDL_INIT_VIDEO); // Create window and renderer SDL_Window *window; SDL_Renderer *renderer; SDL_CreateWindowAndRenderer(640, 480, 0, &window, &renderer); // Create new palette with 4 colors palette = SDL_AllocPalette(4); if (palette == NULL) printf( "Error: %s\n", SDL_GetError() ); /* ... */ // Set green and blue of the first color in the palette to 0 palette->colors[0].g = 0; palette->colors[0].b = 0; // Set render draw color to red SDL_SetRenderDrawColor(renderer, palette->colors[0].r, palette->colors[0].g, palette->colors[0].b, palette->colors[0].a); /* ... */ SDL_FreePalette(palette); palette = NULL; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)