###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerMappingForDeviceIndex Get the mapping of a game controller. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c char* SDL_GameControllerMappingForDeviceIndex(int joystick_index); ``` ## Function Parameters | | | | | --- | ------------------ | ------------------------------------------------------------------------------------ | | int | **joystick_index** | the device_index of a device, from zero to [SDL_NumJoysticks](SDL_NumJoysticks)()-1. | ## Return Value (char *) Returns the mapping string. Must be freed with [SDL_free](SDL_free)(). Returns NULL if no mapping is available. ## Remarks This can be called before any controllers are opened. ## Version This function is available since SDL 2.0.9. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)