###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetWindowMouseGrab Get a window's mouse grab mode. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c SDL_bool SDL_GetWindowMouseGrab(SDL_Window * window); ``` ## Function Parameters | | | | -------------- | ------------------- | | **window** | the window to query | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if mouse is grabbed, and [SDL_FALSE](SDL_FALSE) otherwise. ## Version This function is available since SDL 2.0.16. ## See Also * [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab) * [SDL_GetWindowGrab](SDL_GetWindowGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)