###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_HINT_OPENGL_ES_DRIVER A variable controlling what driver to use for OpenGL ES contexts. ## Header File Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h) ## Syntax ```c #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" ``` ## Remarks On some platforms, currently Windows and X11, OpenGL drivers may support creating contexts with an OpenGL ES profile. By default SDL uses these profiles, when available, otherwise it attempts to load an OpenGL ES library, e.g. that provided by the ANGLE project. This variable controls whether SDL follows this default behaviour or will always load an OpenGL ES library. Circumstances where this is useful include - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses at link time by linking with the OpenGL ES library instead of querying them at run time with [SDL_GL_GetProcAddress](SDL_GL_GetProcAddress)(). Caution: for an application to work with the default behaviour across different OpenGL drivers it must query the OpenGL ES function addresses at run time using [SDL_GL_GetProcAddress](SDL_GL_GetProcAddress)(). This variable is ignored on most platforms because OpenGL ES is native or not supported. This variable can be set to the following values: - "0": Use ES profile of OpenGL, if available. (Default when not set.) - "1": Load OpenGL ES library using the default library names. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)