# SDL_HINT_RENDER_SCALE_QUALITY

A variable controlling the scaling quality

## Header File

Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h)

## Syntax

```c
#define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY"
```

## Remarks

This variable can be set to the following values:

- "0" or "nearest": Nearest pixel sampling
- "1" or "linear": Linear filtering (supported by OpenGL and Direct3D)
- "2" or "best": Currently this is the same as "linear"

By default nearest pixel sampling is used

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[CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)