====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ====== = SDL_HINT_RENDER_SCALE_QUALITY = A variable controlling the scaling quality == Header File == Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h), but apps should _only_ `#include "SDL.h"`! == Syntax == #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" == Remarks == This variable can be set to the following values: "0" or "nearest" - Nearest pixel sampling "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) "2" or "best" - Currently this is the same as "linear" By default nearest pixel sampling is used == Default == By default nearest pixel sampling is used. ---- [[CategoryAPI]], [[CategoryAPIMacro]], [[CategoryDefine]], [[CategoryHints]]