###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_RenderDrawPoint Draw a point on the current rendering target. ## Syntax ```c int SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y); ``` ## Function Parameters | | | | ---------------- | ----------------------------- | | **renderer** | the rendering context | | **x** | the x coordinate of the point | | **y** | the y coordinate of the point | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks [SDL_RenderDrawPoint](SDL_RenderDrawPoint)() draws a single point. If you want to draw multiple, use [SDL_RenderDrawPoints](SDL_RenderDrawPoints)() instead. ## Version This function is available since SDL 2.0.0. ## Related Functions * [SDL_RenderDrawLine](SDL_RenderDrawLine) * [SDL_RenderDrawLines](SDL_RenderDrawLines) * [SDL_RenderDrawPoints](SDL_RenderDrawPoints) * [SDL_RenderDrawRect](SDL_RenderDrawRect) * [SDL_RenderDrawRects](SDL_RenderDrawRects) * [SDL_RenderFillRect](SDL_RenderFillRect) * [SDL_RenderFillRects](SDL_RenderFillRects) * [SDL_RenderPresent](SDL_RenderPresent) * [SDL_SetRenderDrawBlendMode](SDL_SetRenderDrawBlendMode) * [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor) ---- [CategoryAPI](CategoryAPI)