###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_RenderDrawRect Draw a rectangle on the current rendering target. ## Syntax ```c int SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect); ``` ## Function Parameters | | | | ---------------- | -------------------------------------------------------------------------------------------------------------------- | | **renderer** | the rendering context | | **rect** | an [SDL_Rect](SDL_Rect) structure representing the rectangle to draw, or NULL to outline the entire rendering target | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## Related Functions * [SDL_RenderDrawLine](SDL_RenderDrawLine) * [SDL_RenderDrawLines](SDL_RenderDrawLines) * [SDL_RenderDrawPoint](SDL_RenderDrawPoint) * [SDL_RenderDrawPoints](SDL_RenderDrawPoints) * [SDL_RenderDrawRects](SDL_RenderDrawRects) * [SDL_RenderFillRect](SDL_RenderFillRect) * [SDL_RenderFillRects](SDL_RenderFillRects) * [SDL_RenderPresent](SDL_RenderPresent) * [SDL_SetRenderDrawBlendMode](SDL_SetRenderDrawBlendMode) * [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor) ---- [CategoryAPI](CategoryAPI)