###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_RenderFillRect Fill a rectangle on the current rendering target with the drawing color. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect); ``` ## Function Parameters | | | | ---------------- | -------------------------------------------------------------------------------------------------------------- | | **renderer** | the rendering context | | **rect** | the [SDL_Rect](SDL_Rect) structure representing the rectangle to fill, or NULL for the entire rendering target | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The current drawing color is set by [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor)(), and the color's alpha value is ignored unless blending is enabled with the appropriate call to [SDL_SetRenderDrawBlendMode](SDL_SetRenderDrawBlendMode)(). ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_RenderDrawLine](SDL_RenderDrawLine) * [SDL_RenderDrawLines](SDL_RenderDrawLines) * [SDL_RenderDrawPoint](SDL_RenderDrawPoint) * [SDL_RenderDrawPoints](SDL_RenderDrawPoints) * [SDL_RenderDrawRect](SDL_RenderDrawRect) * [SDL_RenderDrawRects](SDL_RenderDrawRects) * [SDL_RenderFillRects](SDL_RenderFillRects) * [SDL_RenderPresent](SDL_RenderPresent) * [SDL_SetRenderDrawBlendMode](SDL_SetRenderDrawBlendMode) * [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)