###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetRenderTarget Set a texture as the current rendering target. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); ``` ## Function Parameters | | | | ---------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **renderer** | the rendering context | | **texture** | the targeted texture, which must be created with the [`SDL_TEXTUREACCESS_TARGET`](SDL_TEXTUREACCESS_TARGET) flag, or NULL to render to the window instead of a texture. | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Before using this function, you should check the [`SDL_RENDERER_TARGETTEXTURE`](SDL_RENDERER_TARGETTEXTURE) bit in the flags of [SDL_RendererInfo](SDL_RendererInfo) to see if render targets are supported. The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL `texture`. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GetRenderTarget](SDL_GetRenderTarget) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)