###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetWindowPosition Set the position of a window. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c void SDL_SetWindowPosition(SDL_Window * window, int x, int y); ``` ## Function Parameters | | | | | -------------------------- | ---------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to reposition. | | int | **x** | the x coordinate of the window in screen coordinates, or [`SDL_WINDOWPOS_CENTERED`](SDL_WINDOWPOS_CENTERED) or [`SDL_WINDOWPOS_UNDEFINED`](SDL_WINDOWPOS_UNDEFINED). | | int | **y** | the y coordinate of the window in screen coordinates, or [`SDL_WINDOWPOS_CENTERED`](SDL_WINDOWPOS_CENTERED) or [`SDL_WINDOWPOS_UNDEFINED`](SDL_WINDOWPOS_UNDEFINED). | ## Remarks The window coordinate origin is the upper left of the display. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GetWindowPosition](SDL_GetWindowPosition) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)