Calculate the union of two rectangles with float precision.
void SDL_UnionFRect(const SDL_FRect * A,
const SDL_FRect * B,
SDL_FRect * result);
A | an SDL_FRect structure representing the first rectangle |
B | an SDL_FRect structure representing the second rectangle |
result | an SDL_FRect structure filled in with the union of rectangles A and B |
This function is available since SDL 2.0.22.