# CategoryAPIEnum

These are all the enumeration datatypes in SDL, in alphabetic order. It
might be easier to look at the Enums section [in a specific category](APIByCategory) instead.

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## Enums

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- [SDL_AppResult](SDL_AppResult)
- [SDL_ArrayOrder](SDL_ArrayOrder)
- [SDL_AssertState](SDL_AssertState)
- [SDL_AsyncIOResult](SDL_AsyncIOResult)
- [SDL_AsyncIOTaskType](SDL_AsyncIOTaskType)
- [SDL_AudioFormat](SDL_AudioFormat)
- [SDL_BitmapOrder](SDL_BitmapOrder)
- [SDL_BlendFactor](SDL_BlendFactor)
- [SDL_BlendOperation](SDL_BlendOperation)
- [SDL_CameraPosition](SDL_CameraPosition)
- [SDL_Capitalization](SDL_Capitalization)
- [SDL_ChromaLocation](SDL_ChromaLocation)
- [SDL_ColorPrimaries](SDL_ColorPrimaries)
- [SDL_ColorRange](SDL_ColorRange)
- [SDL_Colorspace](SDL_Colorspace)
- [SDL_ColorType](SDL_ColorType)
- [SDL_DateFormat](SDL_DateFormat)
- [SDL_DisplayOrientation](SDL_DisplayOrientation)
- [SDL_EnumerationResult](SDL_EnumerationResult)
- [SDL_EventAction](SDL_EventAction)
- [SDL_EventType](SDL_EventType)
- [SDL_FileDialogType](SDL_FileDialogType)
- [SDL_FlashOperation](SDL_FlashOperation)
- [SDL_FlipMode](SDL_FlipMode)
- [SDL_Folder](SDL_Folder)
- [SDL_GamepadAxis](SDL_GamepadAxis)
- [SDL_GamepadBindingType](SDL_GamepadBindingType)
- [SDL_GamepadButton](SDL_GamepadButton)
- [SDL_GamepadButtonLabel](SDL_GamepadButtonLabel)
- [SDL_GamepadType](SDL_GamepadType)
- [SDL_GLAttr](SDL_GLAttr)
- [SDL_GPUBlendFactor](SDL_GPUBlendFactor)
- [SDL_GPUBlendOp](SDL_GPUBlendOp)
- [SDL_GPUCompareOp](SDL_GPUCompareOp)
- [SDL_GPUCubeMapFace](SDL_GPUCubeMapFace)
- [SDL_GPUCullMode](SDL_GPUCullMode)
- [SDL_GPUFillMode](SDL_GPUFillMode)
- [SDL_GPUFilter](SDL_GPUFilter)
- [SDL_GPUFrontFace](SDL_GPUFrontFace)
- [SDL_GPUIndexElementSize](SDL_GPUIndexElementSize)
- [SDL_GPULoadOp](SDL_GPULoadOp)
- [SDL_GPUPresentMode](SDL_GPUPresentMode)
- [SDL_GPUPrimitiveType](SDL_GPUPrimitiveType)
- [SDL_GPUSampleCount](SDL_GPUSampleCount)
- [SDL_GPUSamplerAddressMode](SDL_GPUSamplerAddressMode)
- [SDL_GPUSamplerMipmapMode](SDL_GPUSamplerMipmapMode)
- [SDL_GPUShaderStage](SDL_GPUShaderStage)
- [SDL_GPUStencilOp](SDL_GPUStencilOp)
- [SDL_GPUStoreOp](SDL_GPUStoreOp)
- [SDL_GPUSwapchainComposition](SDL_GPUSwapchainComposition)
- [SDL_GPUTextureFormat](SDL_GPUTextureFormat)
- [SDL_GPUTextureType](SDL_GPUTextureType)
- [SDL_GPUTransferBufferUsage](SDL_GPUTransferBufferUsage)
- [SDL_GPUVertexElementFormat](SDL_GPUVertexElementFormat)
- [SDL_GPUVertexInputRate](SDL_GPUVertexInputRate)
- [SDL_hid_bus_type](SDL_hid_bus_type)
- [SDL_HintPriority](SDL_HintPriority)
- [SDL_HitTestResult](SDL_HitTestResult)
- [SDL_InitStatus](SDL_InitStatus)
- [SDL_IOStatus](SDL_IOStatus)
- [SDL_IOWhence](SDL_IOWhence)
- [SDL_JoystickConnectionState](SDL_JoystickConnectionState)
- [SDL_JoystickType](SDL_JoystickType)
- [SDL_LogCategory](SDL_LogCategory)
- [SDL_LogPriority](SDL_LogPriority)
- [SDL_MatrixCoefficients](SDL_MatrixCoefficients)
- [SDL_MessageBoxColorType](SDL_MessageBoxColorType)
- [SDL_MouseWheelDirection](SDL_MouseWheelDirection)
- [SDL_PackedLayout](SDL_PackedLayout)
- [SDL_PackedOrder](SDL_PackedOrder)
- [SDL_PathType](SDL_PathType)
- [SDL_PenAxis](SDL_PenAxis)
- [SDL_PixelFormat](SDL_PixelFormat)
- [SDL_PixelType](SDL_PixelType)
- [SDL_PowerState](SDL_PowerState)
- [SDL_ProcessIO](SDL_ProcessIO)
- [SDL_ProgressState](SDL_ProgressState)
- [SDL_PropertyType](SDL_PropertyType)
- [SDL_RendererLogicalPresentation](SDL_RendererLogicalPresentation)
- [SDL_Sandbox](SDL_Sandbox)
- [SDL_ScaleMode](SDL_ScaleMode)
- [SDL_Scancode](SDL_Scancode)
- [SDL_SensorType](SDL_SensorType)
- [SDL_SystemCursor](SDL_SystemCursor)
- [SDL_SystemTheme](SDL_SystemTheme)
- [SDL_TextInputType](SDL_TextInputType)
- [SDL_TextureAccess](SDL_TextureAccess)
- [SDL_TextureAddressMode](SDL_TextureAddressMode)
- [SDL_ThreadPriority](SDL_ThreadPriority)
- [SDL_ThreadState](SDL_ThreadState)
- [SDL_TimeFormat](SDL_TimeFormat)
- [SDL_TouchDeviceType](SDL_TouchDeviceType)
- [SDL_TransferCharacteristics](SDL_TransferCharacteristics)
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