# CategoryHaptic The SDL haptic subsystem manages haptic (force feedback) devices. The basic usage is as follows: - Initialize the subsystem ([SDL_INIT_HAPTIC](SDL_INIT_HAPTIC)). - Open a haptic device. - [SDL_OpenHaptic](SDL_OpenHaptic)() to open from index. - [SDL_OpenHapticFromJoystick](SDL_OpenHapticFromJoystick)() to open from an existing joystick. - Create an effect ([SDL_HapticEffect](SDL_HapticEffect)). - Upload the effect with [SDL_CreateHapticEffect](SDL_CreateHapticEffect)(). - Run the effect with [SDL_RunHapticEffect](SDL_RunHapticEffect)(). - (optional) Free the effect with [SDL_DestroyHapticEffect](SDL_DestroyHapticEffect)(). - Close the haptic device with [SDL_CloseHaptic](SDL_CloseHaptic)(). Simple rumble example: ```c SDL_Haptic *haptic = NULL; // Open the device SDL_HapticID *haptics = SDL_GetHaptics(NULL); if (haptics) { haptic = SDL_OpenHaptic(haptics[0]); SDL_free(haptics); } if (haptic == NULL) return; // Initialize simple rumble if (!SDL_InitHapticRumble(haptic)) return; // Play effect at 50% strength for 2 seconds if (!SDL_PlayHapticRumble(haptic, 0.5, 2000)) return; SDL_Delay(2000); // Clean up SDL_CloseHaptic(haptic); ``` Complete example: ```c SDL_bool test_haptic(SDL_Joystick *joystick) { SDL_Haptic *haptic; SDL_HapticEffect effect; int effect_id; // Open the device haptic = SDL_OpenHapticFromJoystick(joystick); if (haptic == NULL) return SDL_FALSE; // Most likely joystick isn't haptic // See if it can do sine waves if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) { SDL_CloseHaptic(haptic); // No sine effect return SDL_FALSE; } // Create the effect SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default effect.type = SDL_HAPTIC_SINE; effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates effect.periodic.direction.dir[0] = 18000; // Force comes from south effect.periodic.period = 1000; // 1000 ms effect.periodic.magnitude = 20000; // 20000/32767 strength effect.periodic.length = 5000; // 5 seconds long effect.periodic.attack_length = 1000; // Takes 1 second to get max strength effect.periodic.fade_length = 1000; // Takes 1 second to fade away // Upload the effect effect_id = SDL_CreateHapticEffect(haptic, &effect); // Test the effect SDL_RunHapticEffect(haptic, effect_id, 1); SDL_Delay(5000); // Wait for the effect to finish // We destroy the effect, although closing the device also does this SDL_DestroyHapticEffect(haptic, effect_id); // Close the device SDL_CloseHaptic(haptic); return SDL_TRUE; // Success } ``` Note that the SDL haptic subsystem is not thread-safe. ## Functions - [SDL_CloseHaptic](SDL_CloseHaptic) - [SDL_CreateHapticEffect](SDL_CreateHapticEffect) - [SDL_DestroyHapticEffect](SDL_DestroyHapticEffect) - [SDL_GetHapticEffectStatus](SDL_GetHapticEffectStatus) - [SDL_GetHapticFeatures](SDL_GetHapticFeatures) - [SDL_GetHapticFromID](SDL_GetHapticFromID) - [SDL_GetHapticID](SDL_GetHapticID) - [SDL_GetHapticName](SDL_GetHapticName) - [SDL_GetHapticNameForID](SDL_GetHapticNameForID) - [SDL_GetHaptics](SDL_GetHaptics) - [SDL_GetMaxHapticEffects](SDL_GetMaxHapticEffects) - [SDL_GetMaxHapticEffectsPlaying](SDL_GetMaxHapticEffectsPlaying) - [SDL_GetNumHapticAxes](SDL_GetNumHapticAxes) - [SDL_HapticEffectSupported](SDL_HapticEffectSupported) - [SDL_HapticRumbleSupported](SDL_HapticRumbleSupported) - [SDL_InitHapticRumble](SDL_InitHapticRumble) - [SDL_IsJoystickHaptic](SDL_IsJoystickHaptic) - [SDL_IsMouseHaptic](SDL_IsMouseHaptic) - [SDL_OpenHaptic](SDL_OpenHaptic) - [SDL_OpenHapticFromJoystick](SDL_OpenHapticFromJoystick) - [SDL_OpenHapticFromMouse](SDL_OpenHapticFromMouse) - [SDL_PauseHaptic](SDL_PauseHaptic) - [SDL_PlayHapticRumble](SDL_PlayHapticRumble) - [SDL_ResumeHaptic](SDL_ResumeHaptic) - [SDL_RunHapticEffect](SDL_RunHapticEffect) - [SDL_SetHapticAutocenter](SDL_SetHapticAutocenter) - [SDL_SetHapticGain](SDL_SetHapticGain) - [SDL_StopHapticEffect](SDL_StopHapticEffect) - [SDL_StopHapticEffects](SDL_StopHapticEffects) - [SDL_StopHapticRumble](SDL_StopHapticRumble) - [SDL_UpdateHapticEffect](SDL_UpdateHapticEffect) ## Datatypes - [SDL_Haptic](SDL_Haptic) - [SDL_HapticID](SDL_HapticID) ## Structs - [SDL_HapticCondition](SDL_HapticCondition) - [SDL_HapticConstant](SDL_HapticConstant) - [SDL_HapticCustom](SDL_HapticCustom) - [SDL_HapticDirection](SDL_HapticDirection) - [SDL_HapticEffect](SDL_HapticEffect) - [SDL_HapticLeftRight](SDL_HapticLeftRight) - [SDL_HapticPeriodic](SDL_HapticPeriodic) - [SDL_HapticRamp](SDL_HapticRamp) ## Enums - (none.) ## Macros - [SDL_HAPTIC_AUTOCENTER](SDL_HAPTIC_AUTOCENTER) - [SDL_HAPTIC_CARTESIAN](SDL_HAPTIC_CARTESIAN) - [SDL_HAPTIC_CONSTANT](SDL_HAPTIC_CONSTANT) - [SDL_HAPTIC_CUSTOM](SDL_HAPTIC_CUSTOM) - [SDL_HAPTIC_DAMPER](SDL_HAPTIC_DAMPER) - [SDL_HAPTIC_FRICTION](SDL_HAPTIC_FRICTION) - [SDL_HAPTIC_GAIN](SDL_HAPTIC_GAIN) - [SDL_HAPTIC_INERTIA](SDL_HAPTIC_INERTIA) - [SDL_HAPTIC_INFINITY](SDL_HAPTIC_INFINITY) - [SDL_HAPTIC_LEFTRIGHT](SDL_HAPTIC_LEFTRIGHT) - [SDL_HAPTIC_PAUSE](SDL_HAPTIC_PAUSE) - [SDL_HAPTIC_POLAR](SDL_HAPTIC_POLAR) - [SDL_HAPTIC_RAMP](SDL_HAPTIC_RAMP) - [SDL_HAPTIC_RESERVED1](SDL_HAPTIC_RESERVED1) - [SDL_HAPTIC_SAWTOOTHDOWN](SDL_HAPTIC_SAWTOOTHDOWN) - [SDL_HAPTIC_SAWTOOTHUP](SDL_HAPTIC_SAWTOOTHUP) - [SDL_HAPTIC_SINE](SDL_HAPTIC_SINE) - [SDL_HAPTIC_SPHERICAL](SDL_HAPTIC_SPHERICAL) - [SDL_HAPTIC_SPRING](SDL_HAPTIC_SPRING) - [SDL_HAPTIC_SQUARE](SDL_HAPTIC_SQUARE) - [SDL_HAPTIC_STATUS](SDL_HAPTIC_STATUS) - [SDL_HAPTIC_STEERING_AXIS](SDL_HAPTIC_STEERING_AXIS) - [SDL_HAPTIC_TRIANGLE](SDL_HAPTIC_TRIANGLE) ---- [CategoryAPICategory](CategoryAPICategory)