###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_BeginGPUCopyPass Begins a copy pass on a command buffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUCopyPass* SDL_BeginGPUCopyPass( SDL_GPUCommandBuffer *command_buffer); ``` ## Function Parameters | | | | | ---------------------------------------------- | ------------------ | ----------------- | | [SDL_GPUCommandBuffer](SDL_GPUCommandBuffer) * | **command_buffer** | a command buffer. | ## Return Value ([SDL_GPUCopyPass](SDL_GPUCopyPass) *) Returns a copy pass handle. ## Remarks All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)