###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_BindGPUComputePipeline Binds a compute pipeline on a command buffer for use in compute dispatch. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_BindGPUComputePipeline( SDL_GPUComputePass *compute_pass, SDL_GPUComputePipeline *compute_pipeline); ``` ## Function Parameters | | | | | -------------------------------------------------- | -------------------- | --------------------------- | | [SDL_GPUComputePass](SDL_GPUComputePass) * | **compute_pass** | a compute pass handle. | | [SDL_GPUComputePipeline](SDL_GPUComputePipeline) * | **compute_pipeline** | a compute pipeline to bind. | ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)