###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_BindGPUComputeStorageBuffers Binds storage buffers as readonly for use on the compute pipeline. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_BindGPUComputeStorageBuffers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------- | ------------------------------------------------------ | | [SDL_GPUComputePass](SDL_GPUComputePass) * | **compute_pass** | a compute pass handle. | | Uint32 | **first_slot** | the compute storage buffer slot to begin binding from. | | [SDL_GPUBuffer](SDL_GPUBuffer) *const * | **storage_buffers** | an array of storage buffer binding structs. | | Uint32 | **num_bindings** | the number of storage buffers to bind from the array. | ## Remarks These buffers must have been created with [SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ](SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ). ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)