###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_BindGPUGraphicsPipeline Binds a graphics pipeline on a render pass to be used in rendering. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_BindGPUGraphicsPipeline( SDL_GPURenderPass *render_pass, SDL_GPUGraphicsPipeline *graphics_pipeline); ``` ## Function Parameters | | | | | ---------------------------------------------------- | --------------------- | ------------------------------ | | [SDL_GPURenderPass](SDL_GPURenderPass) * | **render_pass** | a render pass handle. | | [SDL_GPUGraphicsPipeline](SDL_GPUGraphicsPipeline) * | **graphics_pipeline** | the graphics pipeline to bind. | ## Remarks A graphics pipeline must be bound before making any draw calls. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)