###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_BindGPUVertexBuffers Binds vertex buffers on a command buffer for use with subsequent draw calls. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_BindGPUVertexBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUBufferBinding *bindings, Uint32 num_bindings); ``` ## Function Parameters | | | | | ---------------------------------------------------- | ---------------- | ------------------------------------------------------------------------------------------------------------- | | [SDL_GPURenderPass](SDL_GPURenderPass) * | **render_pass** | a render pass handle. | | Uint32 | **first_slot** | the vertex buffer slot to begin binding from. | | const [SDL_GPUBufferBinding](SDL_GPUBufferBinding) * | **bindings** | an array of [SDL_GPUBufferBinding](SDL_GPUBufferBinding) structs containing vertex buffers and offset values. | | Uint32 | **num_bindings** | the number of bindings in the bindings array. | ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)