###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_BlitGPUTexture Blits from a source texture region to a destination texture region. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_BlitGPUTexture( SDL_GPUCommandBuffer *command_buffer, const SDL_GPUBlitInfo *info); ``` ## Function Parameters | | | | | ---------------------------------------------- | ------------------ | ---------------------------------------------------- | | [SDL_GPUCommandBuffer](SDL_GPUCommandBuffer) * | **command_buffer** | a command buffer. | | const [SDL_GPUBlitInfo](SDL_GPUBlitInfo) * | **info** | the blit info struct containing the blit parameters. | ## Remarks This function must not be called inside of any pass. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)