###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_ConvertSurface Copy an existing surface to a new surface of the specified format. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c SDL_Surface* SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format); ``` ## Function Parameters | | | | --------------- | -------------------------------------------------------------------------------------- | | **surface** | the existing [SDL_Surface](SDL_Surface) structure to convert | | **format** | the [SDL_PixelFormat](SDL_PixelFormat) structure that the new surface is optimized for | ## Return Value Returns the new [SDL_Surface](SDL_Surface) structure that is created or NULL if it fails; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function is used to optimize images for faster *repeat* blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c SDL_Surface *input; SDL_PixelFormat *format = SDL_CreatePixelFormat(SDL_PIXELFORMAT_RGBA32); SDL_Surface *output = SDL_ConvertSurface(input, format); SDL_DestroyPixelFormat(format); ``` ## See Also - [SDL_ConvertSurfaceFormat](SDL_ConvertSurfaceFormat) - [SDL_ConvertSurfaceFormatAndColorspace](SDL_ConvertSurfaceFormatAndColorspace) - [SDL_CreatePixelFormat](SDL_CreatePixelFormat) - [SDL_DestroySurface](SDL_DestroySurface) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)