###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_CreateGPUSampler Creates a sampler object to be used when binding textures in a graphics workflow. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUSampler* SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo); ``` ## Function Parameters | | | | | ------------------------------------------------------------ | -------------- | ------------------------------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU Context. | | const [SDL_GPUSamplerCreateInfo](SDL_GPUSamplerCreateInfo) * | **createinfo** | a struct describing the state of the sampler to create. | ## Return Value ([SDL_GPUSampler](SDL_GPUSampler) *) Returns a sampler object on success, or NULL on failure. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_BindGPUVertexSamplers](SDL_BindGPUVertexSamplers) - [SDL_BindGPUFragmentSamplers](SDL_BindGPUFragmentSamplers) - [SDL_ReleaseSampler](SDL_ReleaseSampler) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)