# SDL_CreateGPUSampler Creates a sampler object to be used when binding textures in a graphics workflow. ## Header File Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUSampler * SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo); ``` ## Function Parameters | | | | | ------------------------------------------------------------ | -------------- | ------------------------------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU Context. | | const [SDL_GPUSamplerCreateInfo](SDL_GPUSamplerCreateInfo) * | **createinfo** | a struct describing the state of the sampler to create. | ## Return Value ([SDL_GPUSampler](SDL_GPUSampler) *) Returns a sampler object on success, or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks There are optional properties that can be provided through `props`. These are the supported properties: - [`SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING`](SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING): a name that can be displayed in debugging tools. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_BindGPUVertexSamplers](SDL_BindGPUVertexSamplers) - [SDL_BindGPUFragmentSamplers](SDL_BindGPUFragmentSamplers) - [SDL_ReleaseGPUSampler](SDL_ReleaseGPUSampler) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)