###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_CreateGPUTexture Creates a texture object to be used in graphics or compute workflows. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUTexture* SDL_CreateGPUTexture( SDL_GPUDevice *device, const SDL_GPUTextureCreateInfo *createinfo); ``` ## Function Parameters | | | | | ------------------------------------------------------------ | -------------- | ------------------------------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU Context. | | const [SDL_GPUTextureCreateInfo](SDL_GPUTextureCreateInfo) * | **createinfo** | a struct describing the state of the texture to create. | ## Return Value ([SDL_GPUTexture](SDL_GPUTexture) *) Returns a texture object on success, or NULL on failure. ## Remarks The contents of this texture are undefined until data is written to the texture. Note that certain combinations of usage flags are invalid. For example, a texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. If you request a sample count higher than the hardware supports, the implementation will automatically fall back to the highest available sample count. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_UploadToGPUTexture](SDL_UploadToGPUTexture) - [SDL_DownloadFromGPUTexture](SDL_DownloadFromGPUTexture) - [SDL_BindGPUVertexSamplers](SDL_BindGPUVertexSamplers) - [SDL_BindGPUVertexStorageTextures](SDL_BindGPUVertexStorageTextures) - [SDL_BindGPUFragmentSamplers](SDL_BindGPUFragmentSamplers) - [SDL_BindGPUFragmentStorageTextures](SDL_BindGPUFragmentStorageTextures) - [SDL_BindGPUComputeStorageTextures](SDL_BindGPUComputeStorageTextures) - [SDL_BlitGPUTexture](SDL_BlitGPUTexture) - [SDL_ReleaseGPUTexture](SDL_ReleaseGPUTexture) - [SDL_GPUTextureSupportsFormat](SDL_GPUTextureSupportsFormat) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)