###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_CreateSurfacePalette Create a palette and associate it with a surface. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c SDL_Palette * SDL_CreateSurfacePalette(SDL_Surface *surface); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------------------------------------- | | [SDL_Surface](SDL_Surface) * | **surface** | the [SDL_Surface](SDL_Surface) structure to update. | ## Return Value ([SDL_Palette](SDL_Palette) *) Returns a new [SDL_Palette](SDL_Palette) structure on success or NULL on failure (e.g. if the surface didn't have an index format); call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function creates a palette compatible with the provided surface. The palette is then returned for you to modify, and the surface will automatically use the new palette in future operations. You do not need to destroy the returned palette, it will be freed when the reference count reaches 0, usually when the surface is destroyed. Bitmap surfaces (with format [SDL_PIXELFORMAT_INDEX1LSB](SDL_PIXELFORMAT_INDEX1LSB) or [SDL_PIXELFORMAT_INDEX1MSB](SDL_PIXELFORMAT_INDEX1MSB)) will have the palette initialized with 0 as white and 1 as black. Other surfaces will get a palette initialized with white in every entry. If this function is called for a surface that already has a palette, a new palette will be created to replace it. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_SetPaletteColors](SDL_SetPaletteColors) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)