###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_CreateThread Create a new thread with a default stack size. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_thread.h) ## Syntax ```c SDL_Thread * SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); ``` ## Function Parameters | | | | | ---------------------------------------- | -------- | -------------------------------------------------------------------------------- | | [SDL_ThreadFunction](SDL_ThreadFunction) | **fn** | the [SDL_ThreadFunction](SDL_ThreadFunction) function to call in the new thread. | | const char * | **name** | the name of the thread. | | void * | **data** | a pointer that is passed to `fn`. | ## Return Value ([SDL_Thread](SDL_Thread) *) Returns an opaque pointer to the new thread object on success, NULL if the new thread could not be created; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This is a convenience function, equivalent to calling [SDL_CreateThreadWithProperties](SDL_CreateThreadWithProperties) with the following properties set: - [`SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`](SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER): `fn` - [`SDL_PROP_THREAD_CREATE_NAME_STRING`](SDL_PROP_THREAD_CREATE_NAME_STRING): `name` - [`SDL_PROP_THREAD_CREATE_USERDATA_POINTER`](SDL_PROP_THREAD_CREATE_USERDATA_POINTER): `data` Note that this "function" is actually a macro that calls an internal function with two extra parameters not listed here; they are hidden through preprocessor macros and are needed to support various C runtimes at the point of the function call. Language bindings that aren't using the C headers will need to deal with this. Usually, apps should just call this function the same way on every platform and let the macros hide the details. ## Version This function is available since SDL 3.1.3. ## Code Examples ```c #include /* Very simple thread - counts 0 to 9 delaying 50ms between increments */ static int TestThread(void *ptr) { int cnt; for (cnt = 0; cnt < 10; ++cnt) { SDL_Log("Thread counter: %d", cnt); SDL_Delay(50); } return cnt; } int main(int argc, char *argv[]) { SDL_Thread *thread; int threadReturnValue; SDL_Log("Simple SDL_CreateThread test:"); /* Simply create a thread */ thread = SDL_CreateThread(TestThread, "TestThread", (void *)NULL); if (NULL == thread) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateThread failed: %s", SDL_GetError()); } else { SDL_WaitThread(thread, &threadReturnValue); SDL_Log("Thread returned value: %d", threadReturnValue); } return 0; } /* * Output: * Simple SDL_CreateThread test: * Thread counter: 0 * Thread counter: 1 * Thread counter: 2 * Thread counter: 3 * Thread counter: 4 * Thread counter: 5 * Thread counter: 6 * Thread counter: 7 * Thread counter: 8 * Thread counter: 9 * Thread returned value: 10 */ ``` ## See Also - [SDL_CreateThreadWithProperties](SDL_CreateThreadWithProperties) - [SDL_WaitThread](SDL_WaitThread) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryThread](CategoryThread)