###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_CreateWindow Create a window with the specified dimensions and flags. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c SDL_Window* SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags); ``` ## Function Parameters | | | | ------------- | ------------------------------------------------------------------ | | **title** | the title of the window, in UTF-8 encoding | | **w** | the width of the window | | **h** | the height of the window | | **flags** | 0, or one or more [SDL_WindowFlags](SDL_WindowFlags) OR'd together | ## Return Value Returns the window that was created or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks `flags` may be any of the following OR'd together: - [`SDL_WINDOW_FULLSCREEN`](SDL_WINDOW_FULLSCREEN): fullscreen window at desktop resolution - [`SDL_WINDOW_OPENGL`](SDL_WINDOW_OPENGL): window usable with an OpenGL context - [`SDL_WINDOW_VULKAN`](SDL_WINDOW_VULKAN): window usable with a Vulkan instance - [`SDL_WINDOW_METAL`](SDL_WINDOW_METAL): window usable with a Metal instance - [`SDL_WINDOW_HIDDEN`](SDL_WINDOW_HIDDEN): window is not visible - [`SDL_WINDOW_BORDERLESS`](SDL_WINDOW_BORDERLESS): no window decoration - [`SDL_WINDOW_RESIZABLE`](SDL_WINDOW_RESIZABLE): window can be resized - [`SDL_WINDOW_MINIMIZED`](SDL_WINDOW_MINIMIZED): window is minimized - [`SDL_WINDOW_MAXIMIZED`](SDL_WINDOW_MAXIMIZED): window is maximized - [`SDL_WINDOW_MOUSE_GRABBED`](SDL_WINDOW_MOUSE_GRABBED): window has grabbed mouse focus The [SDL_Window](SDL_Window) is implicitly shown if [SDL_WINDOW_HIDDEN](SDL_WINDOW_HIDDEN) is not set. On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas. The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use [SDL_GetWindowSize](SDL_GetWindowSize)() to query the client area's size in window coordinates, and [SDL_GetWindowSizeInPixels](SDL_GetWindowSizeInPixels)() or [SDL_GetRenderOutputSize](SDL_GetRenderOutputSize)() to query the drawable size in pixels. Note that the drawable size can vary after the window is created and should be queried again if you get an [SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED](SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) event. If the window is created with any of the [SDL_WINDOW_OPENGL](SDL_WINDOW_OPENGL) or [SDL_WINDOW_VULKAN](SDL_WINDOW_VULKAN) flags, then the corresponding LoadLibrary function ([SDL_GL_LoadLibrary](SDL_GL_LoadLibrary) or [SDL_Vulkan_LoadLibrary](SDL_Vulkan_LoadLibrary)) is called and the corresponding UnloadLibrary function is called by [SDL_DestroyWindow](SDL_DestroyWindow)(). If [SDL_WINDOW_VULKAN](SDL_WINDOW_VULKAN) is specified and there isn't a working Vulkan driver, [SDL_CreateWindow](SDL_CreateWindow)() will fail because [SDL_Vulkan_LoadLibrary](SDL_Vulkan_LoadLibrary)() will fail. If [SDL_WINDOW_METAL](SDL_WINDOW_METAL) is specified on an OS that does not support Metal, [SDL_CreateWindow](SDL_CreateWindow)() will fail. If you intend to use this window with an [SDL_Renderer](SDL_Renderer), you should use [SDL_CreateWindowAndRenderer](SDL_CreateWindowAndRenderer)() instead of this function, to avoid window flicker. On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c // Example program: // Using SDL3 to create an application window #include int main(int argc, char* argv[]) { SDL_Window *window; // Declare a pointer SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2 // Create an application window with the following settings: window = SDL_CreateWindow( "An SDL3 window", // window title 640, // width, in pixels 480, // height, in pixels SDL_WINDOW_OPENGL // flags - see below ); // Check that the window was successfully created if (window == NULL) { // In the case that the window could not be made... SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Could not create window: %s\n", SDL_GetError()); return 1; } // The window is open: could enter program loop here (see SDL_PollEvent()) SDL_Delay(3000); // Pause execution for 3000 milliseconds, for example // Close and destroy the window SDL_DestroyWindow(window); // Clean up SDL_Quit(); return 0; } ``` ## See Also - [SDL_CreatePopupWindow](SDL_CreatePopupWindow) - [SDL_CreateWindowWithProperties](SDL_CreateWindowWithProperties) - [SDL_DestroyWindow](SDL_DestroyWindow) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)