###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_DropEvent An event used to drop text or request a file open by the system (event.drop.*) ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c typedef struct SDL_DropEvent { SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window that was dropped on, if any */ float x; /**< X coordinate, relative to window (not on begin) */ float y; /**< Y coordinate, relative to window (not on begin) */ const char *source; /**< The source app that sent this drop event, or NULL if that isn't available */ const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ } SDL_DropEvent; ``` ## Remarks The source and data strings are temporary memory which will be freed in [SDL_FreeTemporaryMemory](SDL_FreeTemporaryMemory)() and can be claimed with [SDL_ClaimTemporaryMemory](SDL_ClaimTemporaryMemory)(). ## Version This struct is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)