# SDL_EGL_GetProcAddress Get an EGL library function by name. ## Header File Defined in [<SDL3/SDL_video.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c SDL_FunctionPointer SDL_EGL_GetProcAddress(const char *proc); ``` ## Function Parameters | | | | | ------------ | -------- | ---------------------------- | | const char * | **proc** | the name of an EGL function. | ## Return Value ([SDL_FunctionPointer](SDL_FunctionPointer)) Returns a pointer to the named EGL function. The returned pointer should be cast to the appropriate function signature. ## Remarks If an EGL library is loaded, this function allows applications to get entry points for EGL functions. This is useful to provide to an EGL API and extension loader. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_EGL_GetCurrentDisplay](SDL_EGL_GetCurrentDisplay) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)