# SDL_FRect A rectangle stored using floating point values. ## Header File Defined in [<SDL3/SDL_rect.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_rect.h) ## Syntax ```c typedef struct SDL_FRect { float x; float y; float w; float h; } SDL_FRect; ``` ## Remarks The origin of the coordinate space is in the top-left, with increasing values moving down and right. The properties `x` and `y` represent the coordinates of the top-left corner of the rectangle. ## Version This struct is available since SDL 3.2.0. ## See Also - [SDL_RectEmptyFloat](SDL_RectEmptyFloat) - [SDL_RectsEqualFloat](SDL_RectsEqualFloat) - [SDL_RectsEqualEpsilon](SDL_RectsEqualEpsilon) - [SDL_HasRectIntersectionFloat](SDL_HasRectIntersectionFloat) - [SDL_GetRectIntersectionFloat](SDL_GetRectIntersectionFloat) - [SDL_GetRectAndLineIntersectionFloat](SDL_GetRectAndLineIntersectionFloat) - [SDL_GetRectUnionFloat](SDL_GetRectUnionFloat) - [SDL_GetRectEnclosingPointsFloat](SDL_GetRectEnclosingPointsFloat) - [SDL_PointInRectFloat](SDL_PointInRectFloat) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryRect](CategoryRect)