###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GDKResumeGPU Call this to resume GPU operation on Xbox when you receive the [SDL_EVENT_WILL_ENTER_FOREGROUND](SDL_EVENT_WILL_ENTER_FOREGROUND) event. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_GDKResumeGPU(SDL_GPUDevice *device); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | -------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | ## Remarks When resuming, this function MUST be called before calling any other [SDL_GPU](SDL_GPU) functions. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_AddEventWatch](SDL_AddEventWatch) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)