# SDL_GDKSuspendComplete Callback from the application to let the suspend continue. ## Header File Defined in [<SDL3/SDL_main.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_main.h) ## Syntax ```c void SDL_GDKSuspendComplete(void); ``` ## Remarks This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message. ## Version This function is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMain](CategoryMain)