###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GDKSuspendGPU Call this to suspend GPU operation on Xbox when you receive the [SDL_EVENT_DID_ENTER_BACKGROUND](SDL_EVENT_DID_ENTER_BACKGROUND) event. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_GDKSuspendGPU(SDL_GPUDevice *device); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | -------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | ## Remarks Do NOT call any [SDL_GPU](SDL_GPU) functions after calling this function! This must also be called before calling [SDL_GDKSuspendComplete](SDL_GDKSuspendComplete). ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_AddEventWatch](SDL_AddEventWatch) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)