###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GL_DestroyContext Delete an OpenGL context. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c SDL_bool SDL_GL_DestroyContext(SDL_GLContext context); ``` ## Function Parameters | | | | | ------------------------------ | ----------- | --------------------------------- | | [SDL_GLContext](SDL_GLContext) | **context** | the OpenGL context to be deleted. | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) on success or [SDL_FALSE](SDL_FALSE) on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GL_CreateContext](SDL_GL_CreateContext) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)