###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUBlitInfo A structure containing parameters for a blit command. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUBlitInfo { SDL_GPUBlitRegion source; /**< The source region for the blit. */ SDL_GPUBlitRegion destination; /**< The destination region for the blit. */ SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */ SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */ SDL_FlipMode flip_mode; /**< The flip mode for the source region. */ SDL_GPUFilter filter; /**< The filter mode used when blitting. */ bool cycle; /**< true cycles the destination texture if it is already bound. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUBlitInfo; ``` ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_BlitGPUTexture](SDL_BlitGPUTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)