###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUBufferBinding A structure specifying parameters in a buffer binding call. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUBufferBinding { SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffers. */ Uint32 offset; /**< The starting byte of the data to bind in the buffer. */ } SDL_GPUBufferBinding; ``` ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_BindGPUVertexBuffers](SDL_BindGPUVertexBuffers) - [SDL_BindGPUIndexBuffers](SDL_BindGPUIndexBuffers) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)