###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUBufferLocation A structure specifying a location in a buffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUBufferLocation { SDL_GPUBuffer *buffer; /**< The buffer. */ Uint32 offset; /**< The starting byte within the buffer. */ } SDL_GPUBufferLocation; ``` ## Remarks Used when copying data between buffers. ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_CopyGPUBufferToBuffer](SDL_CopyGPUBufferToBuffer) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)