# SDL_GPUBufferRegion A structure specifying a region of a buffer. ## Header File Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUBufferRegion { SDL_GPUBuffer *buffer; /**< The buffer. */ Uint32 offset; /**< The starting byte within the buffer. */ Uint32 size; /**< The size in bytes of the region. */ } SDL_GPUBufferRegion; ``` ## Remarks Used when transferring data to or from buffers. ## Version This struct is available since SDL 3.2.0. ## See Also - [SDL_UploadToGPUBuffer](SDL_UploadToGPUBuffer) - [SDL_DownloadFromGPUBuffer](SDL_DownloadFromGPUBuffer) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)