###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUColorTargetBlendState A structure specifying the blend state of a color target. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUColorTargetBlendState { SDL_GPUBlendFactor src_color_blendfactor; /**< The value to be multiplied by the source RGB value. */ SDL_GPUBlendFactor dst_color_blendfactor; /**< The value to be multiplied by the destination RGB value. */ SDL_GPUBlendOp color_blend_op; /**< The blend operation for the RGB components. */ SDL_GPUBlendFactor src_alpha_blendfactor; /**< The value to be multiplied by the source alpha. */ SDL_GPUBlendFactor dst_alpha_blendfactor; /**< The value to be multiplied by the destination alpha. */ SDL_GPUBlendOp alpha_blend_op; /**< The blend operation for the alpha component. */ SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */ bool enable_blend; /**< Whether blending is enabled for the color target. */ bool enable_color_write_mask; /**< Whether the color write mask is enabled. */ Uint8 padding2; Uint8 padding3; } SDL_GPUColorTargetBlendState; ``` ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_GPUColorTargetDescription](SDL_GPUColorTargetDescription) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)