###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUColorTargetDescription A structure specifying the parameters of color targets used in a graphics pipeline. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUColorTargetDescription { SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ } SDL_GPUColorTargetDescription; ``` ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_GPUGraphicsPipelineTargetInfo](SDL_GPUGraphicsPipelineTargetInfo) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)