###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUComputePass An opaque handle representing a compute pass. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUComputePass SDL_GPUComputePass; ``` ## Remarks This handle is transient and should not be held or referenced after [SDL_EndGPUComputePass](SDL_EndGPUComputePass) is called. ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_BeginGPUComputePass](SDL_BeginGPUComputePass) - [SDL_EndGPUComputePass](SDL_EndGPUComputePass) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)