###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUCubeMapFace Specifies the face of a cube map. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUCubeMapFace { SDL_GPU_CUBEMAPFACE_POSITIVEX, SDL_GPU_CUBEMAPFACE_NEGATIVEX, SDL_GPU_CUBEMAPFACE_POSITIVEY, SDL_GPU_CUBEMAPFACE_NEGATIVEY, SDL_GPU_CUBEMAPFACE_POSITIVEZ, SDL_GPU_CUBEMAPFACE_NEGATIVEZ } SDL_GPUCubeMapFace; ``` ## Remarks Can be passed in as the layer field in texture-related structs. ## Version This enum is available since SDL 3.0.0 ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)