# SDL_GPUCullMode Specifies the facing direction in which triangle faces will be culled. ## Header File Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUCullMode { SDL_GPU_CULLMODE_NONE, /**< No triangles are culled. */ SDL_GPU_CULLMODE_FRONT, /**< Front-facing triangles are culled. */ SDL_GPU_CULLMODE_BACK /**< Back-facing triangles are culled. */ } SDL_GPUCullMode; ``` ## Version This enum is available since SDL 3.2.0. ## See Also - [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)